A list of all spells in Magical Mercenaries. Feel free to add spells to this list as you see fit.
You summon a ball of mud, more or less the size of a volley ball, and throw it at your enemy. This skips their turn on the battle.
You hit them in a specific way, chanelling your strenght into your mind, and thus, hit their spirit as well. This causes the enemy to love MP instead of HP.
A powerful spell if used strategically, completely ignoring any and all armor a target may have, and going straight to their inner organs. This spell lets you ignore your enemy's defense roll.
A simple, familiar song, that used to inspire hearts and create courage between adventurers. Gives a chosen ally +3 on any test.
A holographic, magic-made hand, controlled by your own movement. This hand can be used to make your effective range longer, and can be used on multiple rounds.
A physical barrier made of magic, used to defend oneself. Adds +2 to your next defense's final result.
You cause a sort of barrier to surround your target, causing their magic to be stuck inside it. When this spell is used against an enemy, they will not be able to use spells in their next turn.