Arcana (or "Magic") is the main power system used in MagiMercs, known as the physical connection between a living being and the universe they reside in. Magic is similar to reality manipulation, being able to alter the physical state of the world depending on how you think.
Magic is, essencially, the energy that controls reality. It works through chanelling all your creative energy into a concept you'd like to alter inside reality, and modifying them into your mind, making them absurd. Then, you use your vital energy to cast that absurd interpretation into reality.
Casting magic uses your vital energy, so it is considered tiring, but the average mercenary can cast at least 6 spells in the span of an hour.
A practical example can be made with attempting to summon a fire:
A mercenary's magic style is what they mainly use their power to do. Every mercenary has a style, because it is considered easier to concentrate your study and practice into altering a single concept than trying to alter multiple concepts at once.
Mercenaries with a well-known style tend to gravitate towards doing basic combat tasks with it, such as:
These three tasks are considered the fundamentals of defining your magic style. Mercenaries who can do that with their known style are more likely to be successful in a battle.
This is a list of all canonically known styles used in MagiMercs, as well as their main user(s).
The ability to transform props (such as cardboard or papers) into their real counterpart. Currently used by Athoris, the Director.
The ability to control sources of heat, their strenght and their direction. This includes fire and lava. While it is not used by anyone, it can be controlled using a strange artifact.
An anomalous ability, considered to be the ability to alter the world around the user based on the media that user consumes. Currently used by Harry 'Wonder' Hare.
The ability to alter the concept of reality itself, especially related towards outer space and the molecular level. Considered immensely powerful, too powerful for any normal mercenary to use properly. Currently used by Lilith.
The ability to create spaces separate from tangible reality, almost like pocket dimensions. These may have anomalous elements inside them if the user desires, but these elements can be altered by outside sources. Currently used by Jack 'Pumpkin' Hallow.
The ability to distort the speed of an object or being without affecting mass. Currently used by The Batter of Rocket Falls.
The ability to alter the size and mass of the user's individual limbs, including whole body. Also the ability to create simple, holographic limbs that can shatter easily. Currently used by Pulyo Lanoda.
The ability to inbue objects with magical potency, increasing their total power, but decreasing their resistance. Currently used by Thea Hartwell.
The ability to control the speed, mass and direction of air, without eliminating it's existance. Currently used by Satoshi 'Eddie' Hayato.
The ability to control dust and sand, mostly for locomotion and camouflage. Currently used by the Wandering Cultist.
A spell is an already memorized way to use magic, saved in muscle memory. The spells you know and how you execute them are what define your style, and most mercenaries have a well-memorized list of spells in their belt.
Spells are typically repeated, so one spell may have the same utility as the other, but be used by another style. Some common spells include: